Closed adrian-j-programmer closed 1 year ago
@adrian-j-programmer - Thanks for the feedback; @dbaldassi may be able to expand on what additional features defined in the PCH that are supported by our platform on Linux. In the meantime, we appreciate the suggested workaround.
I actually removed completly the PCH file to sync with the publisher plugin. It should now compile on Linux. I didn't test yet to compile on Linux but will do.
When building the plugin in official UE5.1 linux container (and locally on a linux machine), the build fails because of the PLATFORM_XBOXONE define in the PCH. The quick workaround for us was to comment out this platform define, but it's probably not the right call.
Here's the build error: