millicast / millicast-player-unreal-engine-plugin

Millicast Player plugin for Unreal Engine
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MillicastDirector SetMediaSource is missing #39

Closed MaxDorn96 closed 1 year ago

MaxDorn96 commented 1 year ago

Hello, based on my request a little while ago you've impleted the "SetMediaSource" function in the MillicastSubscriberComponent (Again thank you a lot for that), but it is missing in the MillicastDirectorComponent.

I am not sure if that is important at all, but as far as I know the correct steps to Recieve and Stream to Millicast is to Authenticate on the MillicastDirector and on Success you would Subscribe to that with the MillicastSubscriber.

I am now able to create 1 Blueprint which can get a Millicast Source based on an ID for example and Set it in the Subscriber but the Director will still need to have the MillicastSurce set manualy as a Default Value in the Component itself, which makes it not completly Instanciable without changing default values per Blueprint.

So my request would be to also add a "Set Millicast Media Source" Function to the Millicast Director, just like in the Millicast Subscriber, because then I believe I would have everything I need for my dynamic Millicast Blueprint.

Thanks again a lot for your help so far

dbaldassi commented 1 year ago

Yes that's right, I forgot to add it to the Director. I will fix this

dbaldassi commented 1 year ago

I have added SetMediaSource to the director 68a00e9