We have a project setup based on the DolbyIO documentation and examples for consuming a live stream using OBS WebRTC VP9. However when audio is played inside Unreal it only comes out of the left channel. This only affects the DolbyIO stream.
When we use the DolbyIO dashboard web preview to view the stream audio is correctly coming out of both channels. The problem seems to be just inside Unreal.
We have a project setup based on the DolbyIO documentation and examples for consuming a live stream using OBS WebRTC VP9. However when audio is played inside Unreal it only comes out of the left channel. This only affects the DolbyIO stream.
When we use the DolbyIO dashboard web preview to view the stream audio is correctly coming out of both channels. The problem seems to be just inside Unreal.