millicast / millicast-publisher-unreal-engine-plugin

Unreal engine to stream game content to millicast platform.
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Can it be used on localhost #25

Closed sqlpxc closed 1 year ago

sqlpxc commented 1 year ago

I tried to use it in the localhost environment, so I wrote a simple WebSocket server and modified MillicastPublisherComponent.cpp but it didn't work, I confirmed that the sdp information was exchanged, did I miss any steps?

Here is my code: req.zip

屏幕截图 2023-01-04 173857

dbaldassi commented 1 year ago

The plugin is designed to authenticate and publish to a Millicast server. Do you run a Millicast server in local ?

sqlpxc commented 1 year ago

Do you mean this: https://github.com/millicast/millicast-spaces-server I'm not running locally, I want to learn how this plugin works, so I changed the source code to try.

dbaldassi commented 1 year ago

No it is not a Millicast server. The millicast server is hosted in the cloud, you need to have an account to use it. You can read the docs to see how to get started https://docs.dolby.io/streaming-apis/docs

sqlpxc commented 1 year ago

So is there a way to run it locally?

dbaldassi commented 1 year ago

Not really, we don't provide the code or a binary of the server.

sqlpxc commented 1 year ago

well thank you anyway