Closed Neosettler closed 1 year ago
I have added an example to do it from the user side, without changing the plugin source code: https://github.com/millicast/millicast-publisher-ue5-example/blob/3ee8559a3dd5e2bf3a56579ae344ef40c7d7b0bf/Source/MillicastPublishDemo/MillicastCameraPawn.cpp#L29
I have created a new branch , "texture-composition" to add a texture to the render target. You can set it in the PublisherSource, there is an array of "LayeredTexture". You can add as many as you wish and with the the starting X and Y.
There is a transparency problem still, so it is still considered in work in progress.
The feature with opacity support is now ready for review in this PR: https://github.com/millicast/millicast-publisher-unreal-engine-plugin/pull/50
Please, add a mechanic that is accessible via blueprint that allow to watermark a stream with a logo or vignette.