Open frantic0 opened 3 years ago
When audio engine is initialized we create a SharedArrayBuffer to support the {}mouseX {}mouseY language elements.
// Subscribe async messages from the Audio Worklet Processor scope // this.engine.subscribeAsyncMessage(this.onProcessorAsyncMessage) const channelId = 'mxy', ttype = 'mouseXY', blockSize = 2 // Create SharedArrayBuffer for mouse data this.engine.createSharedBuffer(channelId, ttype, blockSize)
this is causing an error initialising the engine and should be extracted to an function that depends on the interface click.
When audio engine is initialized we create a SharedArrayBuffer to support the {}mouseX {}mouseY language elements.
this is causing an error initialising the engine and should be extracted to an function that depends on the interface click.