Open Henry-Hiles opened 2 weeks ago
Since libGDX is cross-platform, it should be possible, right?
Since libGDX is cross-platform, it should be possible, right?
Probably? Apparently LibGDX already supports Linux on Arm, and the project genarator I used, gdx-liftoff, creates basic setup for cross-compiling lwjgl3 module using construo. I'd been able to create a Linux x64 runnable by simply running ./gradlew packageLinuxX64
. I don't know anything about Linux phones though.
A small upadate: I played with the build config a bit and was able to add Linux AARCH64 as a target. Now ./gradlew packageLinuxAARCH64
creates something 🙂. I don't know if that 'something' works though.
A small upadate: I played with the build config a bit and was able to add Linux AARCH64 as a target. Now
./gradlew packageLinuxAARCH64
creates something 🙂. I don't know if that 'something' works though.
If you've pushed that build config change I'll try it on my Linux phone later today :)
If you've pushed that build config change I'll try it on my Linux phone later today :)
I did.
I ran it, where does it output to?
I ran it, where does it output to?
lwjgl3/build/construo/<target OS & architecture>/roast/
ty
Hmm.
Got a better error:
ah
But it's there, right?
Or not. It's complaining about ld-linux...
Looks related to this?: https://github.com/00-Evan/shattered-pixel-dungeon/issues/385#issuecomment-884290949
What version of libgdx is used
But it's there, right?
Or not. It's complaining about ld-linux...
wait a second, thats not there for me
oh did you unpack the jar
oh did you unpack the jar
Yes
Oh yeah its in the unpacked jar.
Maybe that? : https://forums.raspberrypi.com/viewtopic.php?t=357800. 32 bit OS?
Certainly I'm not on 32 bit, its arm64
Looks related to this?: 00-Evan/shattered-pixel-dungeon#385 (comment)
Did you see this? What version of libgdx is being used? Also maybe this? https://github.com/libgdx/libgdx/issues/1127
shattered-pixel-dungeon definitely has a working flatpak linux aarch64 build (ive played it)
Did you see this? What version of libgdx is being used? Also maybe this? libgdx/libgdx#1127
gdxVersion=1.12.1
Well native libs are there, and linuxX64 build works 😐
Hello! I'm not sure if it's possible, but it would be great if linux support could be added to this app.
I have a linux phone, and there currently aren't any good solitaire games (and this is the best I've seen for Android). Again, I have no GDX knowledge, so this might be impossible, sorry if so. If you can get it compiling for Linux, I can package it as a Flatpak and put it on Flathub, so it can be downloaded on any linux distro. Thanks!