Attempting to use a TeamCity configuration parameter for the Unity version in a build step causes agent requirements to fail with a message below (assuming %unityVersion% is the defined parameter), rather than correctly resolving the parameter for the check.
This is a major problem, forcing duplicate templates for each version of Unity that needs to be supported. Does anyone have a work-around for this issue?
Attempting to use a TeamCity configuration parameter for the Unity version in a build step causes agent requirements to fail with a message below (assuming %unityVersion% is the defined parameter), rather than correctly resolving the parameter for the check.