Open weituotian opened 6 years ago
Thanks
There is a caveat here: JStillery should be able to understand the difference between your construct and:
a=(c?b:e);
or similar but more complex situations. In fact it would become:
a = if (c)
b
else
e;
which is obviously incorrect.
That is why I didn't add it yet. Any idea? Willing to help?
I can quickly fixed it at its simplest form by checking if the parent node is an ExpressionStatement
Reopening it just in case there's a better and more insightful idea :)
I had the same problem writing my Adobe After Effects script.
This could potentially be done with the proposed do
expression. Although that won't be available in a long time, if at all.
hi, i meet som problem in translate Trinocular operator.
offsetPoint.x > 0 && 0 === offsetPoint.y ? a = 0 : 0 === offsetPoint.x && offsetPoint.y < 0 ? a = 270 : offsetPoint.x < 0 && 0 === offsetPoint.y ? a = 180 : offsetPoint.x < 0 && offsetPoint.y < 0 ? a = 180 + r : offsetPoint.x < 0 && offsetPoint.y > 0 ? a = 180 - r : offsetPoint.x > 0 && offsetPoint.y > 0 ? a = r : offsetPoint.x > 0 && offsetPoint.y < 0 && (a = 360 - r)
what i want is
or
it may so hard to make this, but it is helpful to debundle js. thanks!