The first step in designing gameplay around colony management is to add a means of collecting food, and consuming that food based on population levels. The foraging post will be the first unit to allow that, but it will be limited in its usefulness; 1 will provide enough food for 4 workers (the starting number), while a second will only support 2 more. The player will be unable to build more than 2 (in a given area); they will need to expand onto other food sources - hunting.
After the foraging post is made, we will need a Wooden Spear maker, which will accept sticks as input, as well as a hunting post and campfire.
The first step in designing gameplay around colony management is to add a means of collecting food, and consuming that food based on population levels. The foraging post will be the first unit to allow that, but it will be limited in its usefulness; 1 will provide enough food for 4 workers (the starting number), while a second will only support 2 more. The player will be unable to build more than 2 (in a given area); they will need to expand onto other food sources - hunting.
After the foraging post is made, we will need a Wooden Spear maker, which will accept sticks as input, as well as a hunting post and campfire.