Open ghost opened 3 years ago
any ideas guys?
Sadly the sound output for the i386 launcher stopped working on macOS, because apple deprecated and removed it in later versions.
To still get sound you will have to compile the launcher from source with pulseaudio installed I never did it myself, I'm unable to run 10.11.x
brew install openssl@1.1 pulseaudio
git clone https://github.com/minecraft-linux/mcpelauncher-manifest.git -b ng --recursive
cd mcpelauncher-manifest
mkdir build
cd build
CC=clang CXX=clang++ cmake .. -DOPENSSL_ROOT_DIR=/usr/local/opt/openssl@1.1 -DJNI_USE_JNIVM=ON -DBUILD_WEBVIEW=OFF -DENABLE_QT_ERROR_UI=OFF -DCMAKE_ASM_FLAGS=-m32 -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32
cp ./mcpelauncher-client/mcpelauncher-client /Applications/Minecraft\ Bedrock\ Launcher.app/Contents/MacOS/mcpelauncher-client32
Every update would revert this.Thanks I will try this!
It does not work the commands does not exist
You will need Xcode with sdk 10.14 or lower
cmake not found => xcode is not installed brew not found => brew not installed, but you didn't read what I wrote that this step needs a replacement and I never did it myself, because my device (fall 2012, it is 8 years old) has sound on macOS 10.12, 10.14 with 64bit Minecraft.
I recommend you to get a newer PC, then you will have sound. Otherwise you need to learn how to compile code first, you cannot expect that blind copy paste will work. The sound problem is indirectly caused by the release of macOS 10.15 without 32bit support.
I have no gamesounds in mac os 10.11.6 (el capitan). how can i fix this? thanks