Open ggenesiss opened 7 months ago
I couldn't figure out to get a OpenGL ES 3.1 => Metal compatibility layer working on macOS and the Game.
There a two problems, always one side doesn't support something the other side needs,
It seems like the interest from Google for this to happen isn't big, since WebGPU no longer needs such a complex compatibility layer
It was hard enough to get even the game show in your window
Trying to enable Deferred Rendering on a preview version of Minecraft won't work even when using a pbr enabled pack
(Note: World has "Render Dragon Features for Creators" enabled under the Experiments section)
Changing backends doesn't help either
To recreate:
OS: macOS Version: v0.14.2-macOS-x86_64-0.2.469 (build 469) Installation Type: dmg