Closed slide23 closed 9 years ago
Here's some of the issues I see:
player:*
keys are shared, so this isn't a truly clean separation.redisbungee-allservers
or another commonly-subscribed PubSub channel and it will be broadcasted to all the networks.serverToPlayers()
does not accept the network:proxy
syntax and needs to be updated.Closing due to no further action.
Adds a 'network-id' configuration option that allows multiple RedisBungee setups to use the same Redis server. Biggest use case would be for separation of production and dev/test networks.