Closed fluxionary closed 2 years ago
All nodes of type castle_gates:*_gate_slot have their hitbox oriented wrong compared to the visual. You can jump into part of them, but can't pass through the empty area on the other side.
castle_gates:*_gate_slot
You can even use this to create an "invisible bridge".
This PR also includes automated .luacheck-ing
All nodes of type
castle_gates:*_gate_slot
have their hitbox oriented wrong compared to the visual. You can jump into part of them, but can't pass through the empty area on the other side.You can even use this to create an "invisible bridge".
This PR also includes automated .luacheck-ing