I suggest to add an API call which I would consider very crucial and important would be “open the crafting guide”. xD
It could look like this:
craftguide.show(selected_item, is_reverse)
→ opens craft guide with the current filter applied.
→ selected_item: optional param, if set, this item is pre-selected. If the item does not exist or has no recipe, use the player's previous selection. By default, player's previous selection is used
→ is_reverse: optional param. if true, use reverse crafting mode, if false, use “forwards crafting” mode, if nil, use player's previous selection
I suggest to add an API call which I would consider very crucial and important would be “open the crafting guide”. xD
It could look like this:
craftguide.show(selected_item, is_reverse)
→ opens craft guide with the current filter applied. →selected_item
: optional param, if set, this item is pre-selected. If the item does not exist or has no recipe, use the player's previous selection. By default, player's previous selection is used →is_reverse
: optional param. if true, use reverse crafting mode, if false, use “forwards crafting” mode, if nil, use player's previous selection