Interpreted param values, though "leveled" and "flowing" paramtypes are not implemented, and it's possible some of the descriptions will want tweaks.
The "Light: xx" values are retrieved from the node adjacent to the face clicked on, rather than the node above it, this means:
Lighting values work when inspecting nodes in a wall or overhang, or air under a ceiling/overhang, etc.
The same node may report different light values depending on which face you click - which is accurate, but perhaps not made clear by the inspection dialog.
minetest.get_node_light() was never returning nil, which meant a light level was always displayed by the inspector even in cases where the node at y+1 contained no light value to read from. This is somewhat mitigated now because the node adjacent to the face will normally contain a light value.
minetest.get_node_light()
was never returning nil, which meant a light level was always displayed by the inspector even in cases where the node at y+1 contained no light value to read from. This is somewhat mitigated now because the node adjacent to the face will normally contain a light value.