Open Desour opened 1 year ago
Defining nodes that are a conductor and an effector at the same time doesn't work. Example:
local rules_conductor = { vector.new( 1, 0, 0), vector.new(-1, 0, 0), } local rules_effector = { vector.new(0, 0, 1), } minetest.register_node("mesecons_conduct_effect:node_off", { description = "Mesecon Conductor and Effector", drawtype = "normal", tiles = {"default_stone.png^mesecons_silicon.png"}, groups = {dig_immediate=2}, mesecons = { conductor = { state = mesecon.state.off, offstate = "mesecons_conduct_effect:node_off", onstate = "mesecons_conduct_effect:node_on", rules = rules_conductor, }, effector = { rules = rules_effector, action_on = function (pos, node) minetest.log("(c off) action_on at "..vector.to_string(pos)) end, action_off = function (pos, node) minetest.log("(c off) action_off at "..vector.to_string(pos)) end, action_change = function (pos, node) minetest.log("(c off) action_change at "..vector.to_string(pos)) end, } }, }) minetest.register_node("mesecons_conduct_effect:node_on", { description = "You hacker you!", drawtype = "normal", tiles = {"default_stone.png^mesecons_silicon.png"}, drop = "mesecons_conduct_effect:node_off", groups = {dig_immediate=2, not_in_creative_inventory=1}, mesecons = { conductor = { state = mesecon.state.on, offstate = "mesecons_conduct_effect:node_off", onstate = "mesecons_conduct_effect:node_on", rules = rules_conductor, }, effector = { rules = rules_effector, action_on = function (pos, node) minetest.log("(c on) action_on at "..vector.to_string(pos)) end, action_off = function (pos, node) minetest.log("(c on) action_off at "..vector.to_string(pos)) end, action_change = function (pos, node) minetest.log("(c on) action_change at "..vector.to_string(pos)) end, } }, })
One could expect that the action_* callbacks get executed whenever some effector-rule input changes.
action_*
I'm unsure if this is a bug report or feature request.
See also: #406
Defining nodes that are a conductor and an effector at the same time doesn't work. Example:
One could expect that the
action_*
callbacks get executed whenever some effector-rule input changes.I'm unsure if this is a bug report or feature request.