Open bell07 opened 2 years ago
Arm is new feature. Technically it is a "Wielded node". The skin texture is applied to skinsdb_hand.b3d
figured out the UVs needed to be flipped around. this is likely fixable by changing the texture. are the arm textures supposed to be in a different order than minecraft uses?
edit: here's a preview of it with the UVs of the hand model are correct with the minecraft skin texture's orientation. note that the online skin database shows it in the correct orientation from the start, as with the player model in-game
there is an orientation problem with the arm.
i redid the layering so that i could get the skin working in minetest, but here's a comparison: expected arm orientation: given arm orientation:
i understand that the hand layer does not exist, which is why i moved the hand and everything, but i should still have the far right side of the hand on the top. what file would i change in order to fix this?
Originally posted by @Beethoven-n in https://github.com/minetest-mods/skinsdb/issues/30#issuecomment-1069431266