minetest-mods / technic

Technic mod for Minetest
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Auto Farmer Block #554

Open AFCMS opened 4 years ago

AFCMS commented 4 years ago

It would be cool to have a block who can automatically harvest and replant, use fertilizer, in a zone around it. A support for resource_crops could be done, to.

BobFred7 commented 4 years ago

With pipeworks (which is a dependency of technic, so if you're using technic you should also have pipeworks) it's not so complicated to make an auto farmer machine with node breakers and deployers

AFCMS commented 4 years ago

It's work good with tree, but for seeds, it is not convenient. It is to expensive in survival and take a to large place.

BobFred7 commented 4 years ago

It's simpler for seeds than for crops, actually

S-S-X commented 3 years ago

In my opinion this should be separate mod depending on technic and implementing technic machine instead of another machine included in technic mod.

beepbopbeepboop commented 7 months ago

https://github.com/beepbopbeepboop/autofarmer already has a planter and a harvester. Just pull the code in and call it done. :-) It is production ready and ready to go.

beepbopbeepboop commented 7 months ago

Would be nice if all farm crops used a common api so that mods like this one can just use it. No common api, so the the mod needs per farming mod support. I can better isolate the boundary between the farming mods and this mod so that other mods can register farmable bits, if someone would like an api to do the registrations.