Open AFCMS opened 4 years ago
With pipeworks
(which is a dependency of technic, so if you're using technic you should also have pipeworks) it's not so complicated to make an auto farmer machine with node breakers and deployers
It's work good with tree, but for seeds, it is not convenient. It is to expensive in survival and take a to large place.
It's simpler for seeds than for crops, actually
In my opinion this should be separate mod depending on technic and implementing technic machine instead of another machine included in technic mod.
https://github.com/beepbopbeepboop/autofarmer already has a planter and a harvester. Just pull the code in and call it done. :-) It is production ready and ready to go.
Would be nice if all farm crops used a common api so that mods like this one can just use it. No common api, so the the mod needs per farming mod support. I can better isolate the boundary between the farming mods and this mod so that other mods can register farmable bits, if someone would like an api to do the registrations.
It would be cool to have a block who can automatically harvest and replant, use fertilizer, in a zone around it. A support for resource_crops could be done, to.