Closed yodabear1 closed 3 years ago
Thanks for your contribution.
This PR surely prevents that walking_light nodes aren't dug by quarries, but it does not fix the root of the problem. Generally all drawtype == "airlike"
should be skipped from digging.
It's a pity that walking_light
uses a 0-sized "glasslike" node rather than "airlike" directly. This mod from 2012 needs a serious rewrite in general.
Sorry, I don't think it makes sense to merge this PR in the current state.
walking_light adds enhanced torches by adding virtual light sources. let's tread them like air.