It's a common issue that the most useful craft is rarely the first one to appear in the list
This is due to some crafts being registered or overridden after the origin mod has loaded
There doesn't seem to be any easy solution, any way the current logic in this mod could be changed to change the order of crafts would inevitably cause some crafts to fall out of the ideal order.
This solution provides an API method to add custom sorting methods, one for each item if required. This will allow server maintainers to organise crafts however they see fit: if they think digging recipes should appear first, they can make it that way; if they think crafts containing any item matching dye:.* should be pushed to the end they can do that too, or any indefinitely complex logic they desire.
This helps fix https://github.com/BlockySurvival/issue-tracker/issues/92 And is related to a point in https://github.com/BlockySurvival/issue-tracker/issues/341
It's a common issue that the most useful craft is rarely the first one to appear in the list
This is due to some crafts being registered or overridden after the origin mod has loaded
There doesn't seem to be any easy solution, any way the current logic in this mod could be changed to change the order of crafts would inevitably cause some crafts to fall out of the ideal order.
This solution provides an API method to add custom sorting methods, one for each item if required. This will allow server maintainers to organise crafts however they see fit: if they think digging recipes should appear first, they can make it that way; if they think crafts containing any item matching
dye:.*
should be pushed to the end they can do that too, or any indefinitely complex logic they desire.