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minetest-mods
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xdecor
A decoration mod for Minetest meant to be light, simple and well-featured
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TODO
#70
Open
kilbith
opened
7 years ago
kilbith
commented
7 years ago
[x] A global code cleaning.
[ ] Use of texture atlases on some nodes,
https://github.com/minetest/minetest/commit/7057c1
[x] Use hardware coloring on the curtains,
https://github.com/minetest/minetest/commit/d04d8aba7029a2501854a2838fd282b81358a54e
[x] Make the enchantment table's glyph particles look better,
https://github.com/minetest/minetest/commit/7279f0b37335396c85f6bdd7dc67ff56e53df0f9
[ ] Add a shitload of new enchantments,
https://github.com/minetest/minetest/commit/a637107a4e81be88938d68df4deae50e68cf2cd8
[ ] Make the enchantments stronger depending on the number of bookshelves around the table.
[ ] Rehabilitate 3d_armor enchanting.
[x] Merge
this
and add aliases.
[x] Use
minetest.register_on_mods_loaded()
to determine which nodes to cut for the workbench.
[ ] Polish the chess AI (using minimax + alpha-beta pruning).
[ ]
Fix
the pane textures.
[x] Add an history log of moves in the chessboard.
[x] Import this patch:
https://github.com/minetest-mods/realchess/commit/f9188fe0eaed845f044714f16f7896c0073dbbc7
[ ] Add
wooden panels
with some hacks to display the town names depending on the pointing angle.
[ ] Use a particle for item frame?
[ ] Add a fish tank with fishes as particles.
[ ] Bees particles around the hive.
[x] Import some nodes from
ExtraBlocks
.
minetest.register_on_mods_loaded()
to determine which nodes to cut for the workbench.