Closed VindellePounze closed 7 years ago
Thanks for the report.
This is an engine issue. It doesn't distinguish a left / middle / right click when your stack is moved onto an occupied slot. Result : you get the full stack count as if it was a left click on taking.
This bug also occurs on [moreblocks]. EDIT: It occurs on every storage nodes in Minetest, like the default chest.
I suggest to open a report on the engine repository.
I'm fairly sure this is an engine issue. The only thing I can think of is to use the on_metadatainventory* functions to validate that the player isn't extracting too much, and reject the move/take if so.
@sofar There's no way in the engine to know if the player used left / middle / right click on a stack when it was moved against an occupied slot. For the engine it's always a left click, internally.
Fixed with https://github.com/minetest-mods/xdecor/commit/6d6ddd1d9f7a24779fa710037b6410db4e648536 but I consider it a hack. Engine still needs proper patching.
Please take note of this, @sofar
noted, I agree this isn't a nice solution.
When using middle mouse button for taking a small stack of products and putting them in an occupied inventory slot it uses the correct amount of resources (tested with slabs: 10 slabs for 5 wood planks) but gives you the maximum possible amount regarding to how many resources you have in the saw slot. Discovered on Server "Wildes Land" (running Minetest 0.4.14, I believe) and also tested in Singleplayer with just minetest_game and XDecor (Minetest 0.4.15-dev-xxx from some days ago). In Singleplayer, XDecor is the latest version downloaded from github.