Open Lazerbeak12345 opened 2 years ago
Updated legal.
Currently going through survival playthrough.
So far, I don't think having both toolranks and Anvil is a problem.
I have yet to test if Anvil resets or otherwise interacts with toolranks. These interactions will effect balancing.
We will need to set anvil_hammer_is_repairable false
. If we don't, once a player crafts two hammers, they can infinitely repair anything at zero cost.
Ok, playtest finished.
When an anvil repairs a toolranks tool, it plays nice and doesn't remove the toolranks attributes. This means that anvil can be seen as a quick and cheap, short-term fix for your tool, while toolranks can be seen as a long-term investment into that tool.
Request
This is the URL for the mod I would like to be added:
https://content.minetest.net/packages/FaceDeer/anvil/
My opinion on how it fits with the whynot rules:
Other comments
Requested in this review on content db