Open bell07 opened 2 years ago
Seems to be just tech-demo. Remove?
I don't think this is a problem. No rules broken by that mod.
Thanks, you reminded me what the whynot stands for ;-)
On this topic: It might be a good idea to ignore the "take over the game" rule for MTG mods, as default
does for sure, as do several other mods from MTG.
My only complaint about the boats
mod, having read the code, is this:
Many minetest mods that make their own rideable thing, such as lib_mount
or vehicles
or mobkit
always seem to copy this code into their library, instead of using an API. The reason? This mod doesn't provide that API, and the API it does provide is far too boat-specific to be useful for that sort of thing.
But that isn't technically breaking any of the rules, so I think the boats
mod is fine.
(my other complaint is that there's only one boat: boats:boat
, and it was named badly)
I'm reviewing the beds
mod in this comment.
Refer to the Whynot Readme for full rule descriptions/reasons.
Licences aren't a problem with any of these mods. Code lgpl, media various versions of CC SA
added todo checklist to move it to next slot in the project
Minor network lag may have caused duplicate pings
I'm reviewing the binoculars
mod in this comment.
Refer to the Whynot Readme for full rule descriptions/reasons.
I'm reviewing the boats
mod in this comment.
Refer to the Whynot Readme for full rule descriptions/reasons.
Section added by @Lazerbeak12345 to make this issue actionable
Mods that have basic info complete (see linked project):
beds
binoculars
boats
bones
bucket
butterflies
carts
creative
default
doors
dungeon_loot
dye
env_sounds
farming
fire
fireflies
flowers
game_commands
give_initial_stuff
map
mtg_craftguide
player_api
screwdriver
sethome
sfinv
spawn
stairs
tnt
vessels
walls
weather
wool
xpanes