Open Lazerbeak12345 opened 2 years ago
Rule 8... NO. New url needed!
What's wrong with the current URL? Seems to work for me.
Sorry, I replaced the URL without comment the change
Updated to reflect results of playtest.
I'm unsure if rule one is an issue or not. I think it's in good taste - and the decor can be removed very easily - but it isn't something that can be disabled, and effects most of the world (usually for the better, I think)
Playing it now. It does add nice variety of plants, though mostly in non-deserted areas (probably for obvious reasons). I really like the vines in the jungle. On the other hand, I do find it a bit overwhelming in the grasslands. Maybe we could set the rarity so that it's not as full of grass and bushes.
Another small problem is now there are two different sunflowers (one in farming_redo already). It should be possible to disable the plantlife one with the max count and/or rarity setting.
Better than disabling spawning of one type of sunflower might be to send a PR to one or the other repo to either make them compatible (like the two types of bones are) or to alias them.
3dmushrooms
from the plantlife modpack
Refer to the Whynot Readme for full rule descriptions/reasons.
Seems that awhile ago it was stripped down and simplified, with aliases to default 'shrooms. Not an issue at all, but that means all this mod does is change how those mushrooms look.
updated OP to include rule 10
Updated review for 3dmushrooms
.
Looks good to me for 3d mushrooms. Would you like to create a PR for it?
I was thinking about doing all of plantlife - or all of it that qualifies - all in one PR. What do you think?
OK. From a maintenance point of view, the whole modpack would be added anyway. Just a blacklist in lib-config-whynot.sh if we want to do it one by one.
Added some concerns from @dacmot to issue 9
bushes
from the plantlife modpack
Refer to the Whynot Readme for full rule descriptions/reasons.
bushes_classic
from the plantlife modpack
Refer to the Whynot Readme for full rule descriptions/reasons.
cavestuff
from the plantlife modpack
Refer to the Whynot Readme for full rule descriptions/reasons.
dryplants
from the plantlife modpack
Refer to the Whynot Readme for full rule descriptions/reasons.
ferns
from the plantlife modpack
Refer to the Whynot Readme for full rule descriptions/reasons.
bushes
playtested.
I playtested all at once. We can do the code review all at once too.
Request
This is the URL for the modpack I would like to be added:
https://github.com/mt-mods/plantlife_modpack
My opinion on how it fits with the whynot rules:
Other comments
This was split from #32
This is a modpack. Each mod within should be reviewed individually.
3dmushrooms
@BruceMustache recommended not including this for now. (I think it's fine, but more research pending)bushes
bushes_classic
cavestuff
dryplants
ferns
molehills
nature_classic
pl_seaweed
pl_sunflowers
pl_waterlilies
poisonivy
trunks
vines
woodsoils
youngtrees
- A personal favorite of mine.