Minetest 5.9.0-dev-4c001bd24 (Linux)
Using LuaJIT 2.1.0-beta3
Built by GCC 11.4
Running on Linux/5.15.0-112-generic x86_64
BUILD_TYPE=Release
RUN_IN_PLACE=1
USE_CURL=1
USE_GETTEXT=1
USE_SOUND=1
STATIC_SHAREDIR="."
STATIC_LOCALEDIR="locale"
Irrlicht device
SDL
Operating system and version
Linux Mint 21.1
CPU model
No response
GPU model
No response
Active renderer
No response
Summary
The mouse cursor isn't locked during the game. When I open the pause menu it snaps to the center, but while playing it keeps moving around, although it's invisible while still inside the game. If my mouse moves too far it leaves the game and starts interacting with other windows (e.g. if I have a browser open next to it and I scroll down to use the inventory bar, it also scrolls in the browser. Same with the task bar.) If I then move my mouse back in the game window, the camera suddenly snaps to a different direction.
Steps to reproduce
Play Minetest in a non-fullscreen window or with multiple monitors
Keep moving mouse to the side until it leaves the game window
Move the mouse back inside the game window to see the camera snap
Minetest version
Irrlicht device
SDL
Operating system and version
Linux Mint 21.1
CPU model
No response
GPU model
No response
Active renderer
No response
Summary
The mouse cursor isn't locked during the game. When I open the pause menu it snaps to the center, but while playing it keeps moving around, although it's invisible while still inside the game. If my mouse moves too far it leaves the game and starts interacting with other windows (e.g. if I have a browser open next to it and I scroll down to use the inventory bar, it also scrolls in the browser. Same with the task bar.) If I then move my mouse back in the game window, the camera suddenly snaps to a different direction.
Steps to reproduce