Closed sofar closed 5 years ago
Good , better then nothing, best is still client might make own ping, as solved ALL problems. I will see how it will work, as have no idea how it will be implemented ... as there is always a gap between wish and reality :-)
I think I've mentioned it before, but I think it would be too costly for each MT client to ping each MT server. This would effectively mean millions of ping packets on a time scale well under an hour. I do not think that that is a scalable solution, and I therefore do not support such an implementation.
Updated:
Seems a little bit cleaner now as well.
Merged. 772fc29cb89ccd0052a64a8a9caf7cb4e8f481e9
Using geolite2, we attempt to detect the continent of the server and store the 'continent code' in the serverlist. This is reasonably broad enough to help players in the client find truly "nearby" server.
The client will have to be changed to select a continent to change orderign or filtering.