Closed chrbinder closed 3 years ago
Looks like you are using the master branch of mineysocket. Can you try this with the dev branch? I'll take a look to merge dev to master, if i've got time available.
Thanks a lot, using the dev branch seems to have solved the issue. I'm excited for futher development of the mod.
After I authenticate my client, mineysockets crashes. I am connecting remotely, using the latest mineysocket & Miney on Minetest 5.3.0. In this instance, I had to specifiy the port to connect even though it was the standard 29999.
2021-02-18 09:44:27: ACTION[Server]: mineysocket: : New connection from 62.XXX.XXX.XXX 59359
2021-02-18 09:44:27: ACTION[Server]: mineysocket: : Received: {"playername": "XXXXXX", "password": "XXXXXX"}
2021-02-18 09:44:27: ACTION[Server]: mineysocket: Player 'XXXXX' authentication successful from XXX.XXX.XXX.XXX:59359
2021-02-18 09:44:27: ACTION[Main]: Server: Shutting down
2021-02-18 09:44:27: ACTION[Main]: mineysocket: Closing port...
2021-02-18 09:44:28: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod '' in callback environment_Step(): /home/XXX/minetest-live/bin/../mods/mineysocket/init.lua:328: attempt to concatenate local 'data' (a table value)
2021-02-18 09:44:28: ERROR[Main]: stack traceback:
2021-02-18 09:44:28: ERROR[Main]: /home/XXX/minetest-live/bin/../mods/mineysocket/init.lua:328: in function 'send'
2021-02-18 09:44:28: ERROR[Main]: /home/XXX/minetest-live/bin/../mods/mineysocket/init.lua:240: in function 'receive'
2021-02-18 09:44:28: ERROR[Main]: /home/XXX/minetest-live/bin/../mods/mineysocket/init.lua:81: in function </home/XXX/minetest-live/bin/../mods/mineysocket/init.lua:80>
2021-02-18 09:44:28: ERROR[Main]: /home/XXX/minetest-live/bin/../builtin/game/register.lua:429: in function </home/XXX/minetest-live/bin/../builtin/game/register.lua:413>
2021-02-18 09:44:28: ERROR[Main]: stack traceback: