mingyuan-zhang / MotionDiffuse

MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model
https://mingyuan-zhang.github.io/projects/MotionDiffuse.html
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Export animation #6

Open danielpuglisi opened 1 year ago

danielpuglisi commented 1 year ago

Hey there, total noob here :)

Is there a way to export the animation data for further processing in Blender for example?

mingyuan-zhang commented 1 year ago

Hey there, total noob here :)

Is there a way to export the animation data for further processing in Blender for example?

Thanks for your interest in our work. We are now preparing data post-processing scripts and a blender-add-on plugin. I will update this issue when we accomplish these things.

mingyuan-zhang commented 1 year ago

Hey there, total noob here :)

Is there a way to export the animation data for further processing in Blender for example?

You may also tell us which kind of scripts or plugin you want. Your suggestions are important to us.

Tobe2d commented 1 year ago

I will add my voice to this as this will make it super usefull to test the output in real 3d env.

Unreal engine support will make the test happen in real time

Echolink50 commented 1 year ago

Hey there, total noob here :) Is there a way to export the animation data for further processing in Blender for example?

You may also tell us which kind of scripts or plugin you want. Your suggestions are important to us.

Blender is fine. It's free and people can modify and export it to any other software.

x-panthermodern-x commented 1 year ago

Hey there, total noob here :) Is there a way to export the animation data for further processing in Blender for example?

You may also tell us which kind of scripts or plugin you want. Your suggestions are important to us.

Exporting the animation as a .glTF (Khronos glTF 2.0) would be super helpful. .glTF is interoperable between Blender, Unreal, ThreeJS. Thank you very much for this research. We are going to begin experimenting and researching with our motion data and suits!

Tobe2d commented 1 year ago

.glTF is great idea.. I vote for this as well