Closed GoogleCodeExporter closed 8 years ago
Original comment by kurtzm...@gmail.com
on 26 Jun 2013 at 1:09
Take a look at TilesOverlay and the TileLooper implementation. This is what we
use to load and then draw each tile on the screen. In handleTile we attempt to
get the tile from the tile provider mTileProvider.getMapTile(pTile). If that
returns a Drawable then the tile is loaded, if not it will return null.
A simple way to do this is to extend TilesOverlay, override drawTiles(...) and
call your own TileLooper before calling super.drawTiles(...) that will check to
see if all the tiles that get passed to handleTile(...) are not null. To use
your TilesOverlay call
mMapView.getOverlayManager().setTilesOverlay(myTilesOverlay).
Original comment by kurtzm...@gmail.com
on 26 Jun 2013 at 1:10
This has been answered in
http://stackoverflow.com/questions/17079359/detect-if-the-osm-mapview-is-still-l
oading-or-not-in-android
Original comment by kurtzm...@gmail.com
on 27 Jun 2013 at 1:28
Original issue reported on code.google.com by
TharakaN...@gmail.com
on 26 Jun 2013 at 6:13