Open flarn2006 opened 3 years ago
Hit there, what happens if you export, and then immediately import?
EDIT can you provide me the log? You can find it in the system console in blender. Also the model file if possible.
I'm sorry for the delay; I actually forgot about this!
Please see this attachment: diagnostic.zip It contains three files:
SONIC.md3
: The 3D model file I used for this test, taken from Sonic Robo Blast 2.export.md3
: The same 3D model after importing, then re-exporting. After this, I reimported the file into a new Blender file.blender.log
: The system console log after the import, export, and re-import.Notice how SONIC.md3
contains meaningful frame names like SPR2_ROLL02
and SUPERTRNS00
, whereas in export.md3
they have all just been exported as (md3 frame)
. Sonic Robo Blast 2 uses the frame names to determine what animation each frame is a part of. What would be really nice would be if it would actually parse these names to import and export multiple actions, but just having some way to import, export, and set the name of each frame would be really useful.
Please let me know if you need anything else.
Could you maybe suggest a workflow (how you would like it) and show me which windows or on which panels there might be modifications possible? Because it would actually be quite awesome to parse a frame, see which animation name it belongs to, and then summarize that info. On export i could then provide you with a panel so it exports your (maybe modified) frame / action names.
I tried importing a character model from Sonic Robo Blast 2 (which also uses MD3 models) and then exporting it immediately, and it was all garbled. I looked at the files in a hex editor, and I suspect the issue is that the frames were all renamed to
(md3 frame)
. I understand this data may simply be unsupported (maybe Wolfenstein doesn't use that field for anything) but I thought I'd mention it in case it is a bug, or in case it's a feature that you'd want to add.