Closed ZAQraven closed 3 years ago
I found the solution. I export rigged mesh use Lightwave Point Cache (.mdd) then re-import again. The animation will be imported as Shapekey serially. Then export into md3. And, when I re-import the md3 that I imported, It works flawlessly!
Hi, I have a problem here. I export uses md3 then import again. Here the result.
Is there something wrong with the tools? Here the blend file. v_hand.zip