Closed vovchykbratyk closed 3 years ago
Sorry, update - I didn't realize Collada export was built-in part of Three.js now (https://threejs.org/docs/#examples/en/exporters/ColladaExporter) it only needs to be exposed in Qgis2threejs as export option.
Hi Vovchyk,
I would recommend to export glTF meshes. They are very compact and maintain textures. You can import them into typical modelling software.
Best, Lars.
Sorry, update - I didn't realize Collada export was built-in part of Three.js now (https://threejs.org/docs/#examples/en/exporters/ColladaExporter https://threejs.org/docs/#examples/en/exporters/ColladaExporter) it only needs to be exposed in Qgis2threejs as export option.
Thanks Lars! I ran through the process and it worked pretty well. Going to go ahead and close this, as the .glb binary actually performs even better than a Collada object.
Hi, I'd like to request ability to export a qgis2three.js scene not just to a local .js file, but to Collada (preferred) or OBJ.
There is an exporter demonstration here, going from a three.js scene to .dae:
https://threejs.org/examples/misc_exporter_collada.html
and there is also an OBJ exporter here:
https://github.com/mrdoob/three.js/blob/3510fdd91725f7681db845efd889c5e29e6e7446/examples/js/exporters/OBJExporter.js
This would be really helpful for going from QGIS terrain to eventual use in something like Blender or Maya, a workflow that is very poorly supported at this time.