minscay / mupen64plus

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Goldeneye Fog is not active on moveable objects (indoor) #316

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Describe your system:
 - Win7 x64
 - Mupen64Plus version: 1.99.2
 - Plugins used: RICE

Core: Goodname: GoldenEye 007 (E) [!]
Core: MD5: CFF69B70A8AD674A0EFE5558765855C9
Core: CRC: 414ca61 2e57b8aa

In the second mission (maybe all) there is fog but there is not on doors
and boxes.

In the code, if I do this:
CRender::g_pRender->SetFogEnable( gRDP.geometryMode & G_FOG ? true : true );
It work. I know it's not the solution. I will search more deeply late.

If anyone have a idea for why it do that. (I will maybe post a screenshoot).

:)

Original issue reported on code.google.com by dorian.f...@gmail.com on 14 Jan 2010 at 6:29

GoogleCodeExporter commented 8 years ago
And here are the screens! :)

An idea on how I can debug that?

Original comment by dorian.f...@gmail.com on 15 Jan 2010 at 12:32

Attachments:

GoogleCodeExporter commented 8 years ago

Original comment by richard...@gmail.com on 19 Jan 2010 at 3:25