Adds a setting to include Sky Keep as a potentially required dungeon. To account for this, the required dungeons setting now ranges from 0 -> 7.
When enabled, Sky Keep has a chance of being selected as a required dungeon. If this happens, one of the Sacred Power checks will be chosen as the "goal location". Players can see what this location is by talking to the stone statue added to the 1st Sky Keep room opposite the bird statue.
The Fi "required dungeons" text has been updated. The "all dungeons" message shows if there are 7 required dungeons or if there are 6 and Sky Keep is disabled.
How did/do you test these changes?
I generated many seeds with various combinations of the Sky Keep, required dungeons, and BUD settings.
Sky Keep enabled + BUD off can lead to important items being placed inside Sky Keep even when it wasn't selected as a required dungeon.
Sky Keep enabled + BUD on ensures Sky Keep is barren when not selected as a required dungeon.
Sky Keep disabled always makes Sky Keep barren.
Notes
I was getting the "Sacred Power of Nayru" goal location a lot. Not sure if this is a bias in the selection or I just got rando'd
What does this address?
Adds a setting to include Sky Keep as a potentially required dungeon. To account for this, the required dungeons setting now ranges from 0 -> 7.
When enabled, Sky Keep has a chance of being selected as a required dungeon. If this happens, one of the Sacred Power checks will be chosen as the "goal location". Players can see what this location is by talking to the stone statue added to the 1st Sky Keep room opposite the bird statue.
The Fi "required dungeons" text has been updated. The "all dungeons" message shows if there are 7 required dungeons or if there are 6 and Sky Keep is disabled.
How did/do you test these changes?
I generated many seeds with various combinations of the Sky Keep, required dungeons, and BUD settings.
Notes