Open ghost opened 2 years ago
ratio
and get_matching_blocks
use two different algorithms. ratio
is based on the Indel distance, which only allows Insertions and Deletions, while get_matching_blocks
is based on the normal Levenshtein distance.
In fact ratio() should be the correct one, because in the sense of "minimal string distance" we should indeed regard "a" and "c" as the two best matching blocks, yielding 2 * (1 + 1) / (3 + 3) = 0.66
get_matching_blocks
simply does no guarantee, that it will behave this way. In you case the edit distance is 2. However there are multiple ways to convert them accordingly:
1) "abc" -> "dbc" -> "dac"
2) "abc" -> "dabc" -> "dac"
You expect it to take the second path. However it will simply take one of them (scanning all possible paths is a lot slower)
It's sad to learn that this library is currently not being maintained. I just leave this open quesition here and hope for someone's answer in maybe 2030 :)
This library has not been maintained for a long time. I am however actively maintaining a fork of this library: https://github.com/maxbachmann/Levenshtein. If you expect a drop in replacement for difflib, which has the corresponding behavior for get_matching_blocks
, you can use https://github.com/maxbachmann/CyDifflib instead.
Example: For strings
"abc"
and"dac"
,get_matching_blocks()
gives(2, 2, 1), (3, 3, 0)
as matching blocks, that is, the substrings"c"
and""
from the two strings.Based on the matching blocks
(2, 2, 1), (3, 3, 0)
returned byget_matching_blocks()
, the Levenshtein ratio would be 2 (1 + 0) / (3 + 3) = 0.333... However, theratio()
is 0.666... In factratio()
should be the correct one, because in the sense of "minimal string distance" we should indeed regard"a"
and"c"
as the two best matching blocks, yielding 2 (1 + 1) / (3 + 3) = 0.666... So why doesn'tget_matching_blocks()
capture"a"
, i.e.(0, 1, 1)
, also as a matching block?It's sad to learn that this library is currently not being maintained. I just leave this open quesition here and hope for someone's answer in maybe 2030 :)