Current scoring ( #wild cells inside the area) does not allow HG's to choose some very favoring cases.
Large rectangles (current shape simplification ) although can contain high number of wild cells will probably contain great extensions of dune cells which could make poorer the home range zone. Little dune areas in mid of wild cells should also be favored.
Let D=#dune cells in area, W=#wild cells in area, C=#cells in area;
Maybe the next heuristics will allow to characterize the score function.
i.- C is low -> possible "island" with a lot of wild cells arround.
ii.- D is low && D > 0 -> possible "island" with a lot of wild cells arround.
iii.- D/C low (but >0) -> rich area or possible "island" with a lot of wild cells arround.
iv.- W/C the higher, the best.
The next figure(see Settlement Areas google doc) summarizes the behaviour of scoring function under this variables.
From the different interactions of variables and its merging, a scoring function could be tailored.
Area Scoring Function
Current scoring ( #wild cells inside the area) does not allow HG's to choose some very favoring cases. Large rectangles (current shape simplification ) although can contain high number of wild cells will probably contain great extensions of dune cells which could make poorer the home range zone. Little dune areas in mid of wild cells should also be favored.
Let D=#dune cells in area, W=#wild cells in area, C=#cells in area;
Maybe the next heuristics will allow to characterize the score function.
i.- C is low -> possible "island" with a lot of wild cells arround.
ii.- D is low && D > 0 -> possible "island" with a lot of wild cells arround.
iii.- D/C low (but >0) -> rich area or possible "island" with a lot of wild cells arround.
iv.- W/C the higher, the best.
The next figure(see Settlement Areas google doc) summarizes the behaviour of scoring function under this variables.
From the different interactions of variables and its merging, a scoring function could be tailored.