The Renderer's surface does not provide any depth or stencil buffers, so rendering the border doesn't work. A temporary solution would be to render 4 squares, but perhaps we should refactor the Renderer code before doing that, since it's gotten a bit out of hand.
The
Renderer
's surface does not provide any depth or stencil buffers, so rendering the border doesn't work. A temporary solution would be to render 4 squares, but perhaps we should refactor theRenderer
code before doing that, since it's gotten a bit out of hand.