mircearoata / SatisfactoryAreaActions

https://ficsit.app/mod/6vQ6ckVYFiidDh
GNU General Public License v3.0
24 stars 11 forks source link

Bindable keys, instead of hardcoded keys. #23

Open Hallikas opened 4 years ago

Hallikas commented 4 years ago

I'm always playing with ESDF instead of WASD, also there is people who prefers to use something else then default bindings (for different reasons. My reason is to get more 3 more keys to left side of movement keys).

I must reset keybinding to default if I want to use this mod. It would be nice if bindings would be configurable, this also solves problems with special keyboard and/or special bindings.

mircearoata commented 4 years ago

You can use one of my other mods, Pak UtilityMod, for flying, which uses the game's keybinds. I'm currently rewriting the mod in c++, so when I get go flying, I'll use the game keys for this mod too

rcamarda390 commented 4 years ago

You can use one of my other mods, Pak UtilityMod, for flying, which uses the game's keybinds. I'm currently rewriting the mod in c++, so when I get go flying, I'll use the game keys for this mod too

I too use an alternate movement key binding; 'ASDF' and welcome this change!

the-thunder-god commented 4 years ago

Add me to the list of oddballs who doesn't use WASD and welcomes the change after the c++ rewrite. :) I use FDAS (forward/backward/left/right). Using Pak Utility right now to fly after noticing the conflicting keys.

dabros commented 3 years ago

+1