Closed pschyska closed 4 years ago
Hmmm... I forgot to push the changes for SML 2.0, so the version here doesn't really work. I'll check if I even committed the version from before starting to rewrite the mod
So, did you commit the changes :-)? How's the rewrite coming along, anywhere we can track progress?
I hope the commit I just pushed had everything, but if it doesn't, at least you can build it with the latest SML.
It's going well, I have a few things left to do which I didn't write on the public board (some fixes and repairing existing AA 1.x buildings), and then UI. Blueprints are also technically half done by the copy action, but I might leave them for a future update, because it already took long enough
That looks amazing! Thanks for the mod
Thank you! I'll check it out next week. The new structure looks like it would work.
It's next week! :-)Any update?
@jml3on I'm afraid I didn't end up working on this, sorry. I don't play the game at the moment. Thanks for your efforts anyways @mircearoata! Stay healthy.
Hey,
I tried to build this repo to customize the keybindings for flying. I set up the template project as described in: https://docs.ficsit.app/satisfactory-modding/2.2.0/Development/BeginnersGuide/index.html. I.e. I set up the starter project (SML-Shipping-Dev-Win64.zip) and was able to compile.
Where do the contents of this repo go to? Am I supposed to add them to the starter project?
Opening FactoryGame.uproject from here in a fresh checkout didn't work. UE is complaining it needs to rebuild FactoryGame and fails. Also I'm unable to add WWise to this.
If I add the contents from here to the starter project, I'm not sure into which subdirectory, and what the mod directory settings in Alpakit should be.