mircearoata / SatisfactoryPakUtilityMod

GNU General Public License v3.0
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Game crashes with this mod at irregular intervals. #17

Closed mistermert504 closed 3 years ago

mistermert504 commented 3 years ago

Dear Developer,

Unfortunately SATIS keeps crashing since I started using the Magic Machines mod. Can you tell me if it is really due to your mod? I have attached the crash report.

I play the Early Access CL 151248 - SML 3.0.0

I also use the following mods:

Pak Utility Mod, All Nodes Pure, Smart!

Thanks a lot

`Version: 151248, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Standalone, IsUsingMods: Yes

Assertion failed: mOuterBuildable [File:D:/ws/SB-160502110050-fad/UE4/Games/FactoryGame/Source/FactoryGame/Private/FGFactoryConnectionComponent.cpp] [Line: 241]

UE4_Core_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:100] UE4_Core_Win64_Shipping!FDebug::CheckVerifyFailedImpl() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:450] UE4_FactoryGame_Win64_Shipping!UFGFactoryConnectionComponent::Factory_GrabOutput() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fgfactoryconnectioncomponent.cpp:241] UE4_FactoryGame_Win64_Shipping!UFGFactoryConnectionComponent::execFactory_GrabOutput() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\intermediate\build\win64\ue4\inc\factorygame\fgfactoryconnectioncomponent.gen.cpp:183] UE4_CoreUObject_Win64_Shipping!UFunction::Invoke() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5543] UE4_CoreUObject_Win64_Shipping!UObject::CallFunction() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:929] UE4_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2796] UE4_CoreUObject_Win64_Shipping!UObject::execLetBool() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2697] UE4_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997] UE4_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (cdecl)(UObject ,FFrame &,void *)>() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:828] UE4_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2923] UE4_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997] UE4_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1087] UE4_CoreUObject_Win64_Shipping!UFunction::Invoke() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5543] UE4_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1916] UE4_Engine_Win64_Shipping!AActor::ProcessEvent() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\actor.cpp:851] UE4_Engine_Win64_Shipping!AActor::BeginPlay() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\actor.cpp:3529] UE4_FactoryGame_Win64_Shipping!AFGBuildable::BeginPlay() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\buildables\fgbuildable.cpp:200] UE4_FactoryGame_Win64_Shipping!AFGBuildableFactory::BeginPlay() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\buildables\fgbuildablefactory.cpp:183] UE4_FactoryGame_Win64_Shipping!AFGBuildablePipeReservoir::BeginPlay() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\buildables\fgbuildablepipereservoir.cpp:73] UE4_Engine_Win64_Shipping!AActor::DispatchBeginPlay() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\actor.cpp:3449] UE4_Engine_Win64_Shipping!AWorldSettings::NotifyBeginPlay() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\worldsettings.cpp:246] UE4_FactoryGame_Win64_Shipping!AFGWorldSettings::NotifyBeginPlay() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fgworldsettings.cpp:228] UE4_Engine_Win64_Shipping!AGameMode::HandleMatchHasStarted() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\gamemode.cpp:239] UE4_Engine_Win64_Shipping!AGameMode::SetMatchState() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\gamemode.cpp:355] UE4_Engine_Win64_Shipping!UWorld::BeginPlay() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\world.cpp:4243] UE4_Engine_Win64_Shipping!UEngine::LoadMap() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\unrealengine.cpp:13023] UE4_FactoryGame_Win64_Shipping!UFGGameEngine::LoadMap() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:29] UE4_Engine_Win64_Shipping!UEngine::Browse() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\unrealengine.cpp:12228] UE4_Engine_Win64_Shipping!UEngine::TickWorldTravel() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\unrealengine.cpp:12426] UE4_Engine_Win64_Shipping!UGameEngine::Tick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\gameengine.cpp:1686] UE4_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:13] UE4_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4910] UE4_Win64_Shipping!GuardedMain() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\launch.cpp:169] UE4_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137] UE4_Win64_Shipping!WinMain() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:268] UE4_Win64_Shipping!scrt_common_main_seh() [d:\agent_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll`

mircearoata commented 3 years ago

This crash is caused by Magic Machine, the fluid spawner