If I run a custom animation scss file through grunt-contrib-compass it's taking a really long time to create the animation part. I separated it out into it's own file to measure just how long:
Even running it from the CLI using sass show's it's quite slow:
time sass partials/animations.scss -I ../bower_components --compass -I /usr/local/lib/ruby/gems/2.0.0/gems/animate-0.2.beta.0/stylesheets
sass partials/animations.scss -I ../bower_components --compass -I 9.87s user 0.20s system 99% cpu 10.129 total
The pc_animations.css is the precompiled version I created just to make a comparison.
Do you have any advice on how to speed up compass/sass with animate? I switched to animate 0.2 because it removed uses of @extend which saved another 10 seconds over what I was seeing before.
I'm hoping it's just some poor practices on my part that is making sass so slow.
If I run a custom animation scss file through grunt-contrib-compass it's taking a really long time to create the animation part. I separated it out into it's own file to measure just how long:
Even running it from the CLI using sass show's it's quite slow:
The animations are fairly pedestrian
The pc_animations.css is the precompiled version I created just to make a comparison.
Do you have any advice on how to speed up compass/sass with animate? I switched to animate 0.2 because it removed uses of @extend which saved another 10 seconds over what I was seeing before.
I'm hoping it's just some poor practices on my part that is making sass so slow.