class Character:
# Other methods and fields go here
def charismatic_impact(self, target):
"""
Applies the bonus from the "Charismatic Impact" ability to any skill check
made against the specified target character.
"""
if target.stats["COOL"] >= 5:
# Apply the bonus here
pass
player = Character(...)
enemy = Character(...)
# Use the "Charismatic Impact" ability
player.charismatic_impact(enemy)