miron / NeonCore

Terminal based Cyberpunk Tabletop RPG with Nostr as database and openAI API compatible commands
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NPCEncounterCommand has skill_value of 0 #67

Open miron opened 1 year ago

miron commented 1 year ago

instantiated in do_use_skill, but skill_value is set in instance from Move.move.

miron commented 1 year ago

Brawling needs additional work

miron commented 1 year ago

Removed d6, d10 for NPC needs to be implemented in skill_check, with if statement to check if npc skill or DV.