the DisplayMode's width & height is ought to the Window's client width &
height, instead of Window's width & height. Therefore, the render target
size is wrong, so the text/image is not so clear.
What version of the product are you using? On what operating system?
Nebula3 SDK Sep 2008
Please provide any additional information below.
//-------------------------------------------------------------------------
-----
/**
Open the application window.
*/
bool
Win32DisplayDevice::OpenWindow()
{
.......
// the rendering area is not the whole window
RECT rect;
GetClientRect(this->hWnd, &rect);
this->displayMode.SetWidth(rect.right);
this->displayMode.SetHeight(rect.bottom);
return true;
}
Original issue reported on code.google.com by xoyoj...@gmail.com on 14 Dec 2008 at 4:27
Original issue reported on code.google.com by
xoyoj...@gmail.com
on 14 Dec 2008 at 4:27