Open GoogleCodeExporter opened 9 years ago
[deleted comment]
i agree this. Button Layout customizable control must be next version or any
screen lock button on off. after on we can move buttons whenever we want.
Original comment by cyra...@gmail.com
on 1 Dec 2011 at 11:41
A lot rework... But i think on it for future updates
Original comment by seleuco....@gmail.com
on 2 Dec 2011 at 7:38
This would be an excellent feature to add in! Even if it is just specifically
targeted for street fighter type games.
Original comment by heng.ch...@gmail.com
on 12 Dec 2011 at 5:38
I have already added a full landscape custom layout. Expect in next version.
Original comment by seleuco....@gmail.com
on 12 Dec 2011 at 7:01
Excellent! :) ..If it'll be possible to position each button, then icing on the
cake would be been able to have a different customization for each game: that
would help a lot, as different fighting games in particular have different set
ups, and currently I've found key customization through the DIP switches to be
a total nightmare.
Original comment by malha...@gmail.com
on 12 Dec 2011 at 8:11
Yes. You can position each button but globally. Customization per game, not
planed by now. Maybe in a future update.
Original comment by seleuco....@gmail.com
on 12 Dec 2011 at 2:15
Good job.
Original comment by cyra...@gmail.com
on 18 Dec 2011 at 8:45
Well done :)
I've also realized how to better use the DIP switches to customize buttons for
each games (from the Coin+Start menu I need to first press 'A' and THEN press
the button I want to assign a specific key). Using DIP swiches configuration I
think that single games configurations are not so needed, even if they could
still be nice in the later future.
By the way, I don't know if it's related, but I've noticed that in portrait
(not landscape) view, the coin button has a big dead area and I find pressing
it quite difficult now.
Original comment by malha...@gmail.com
on 19 Dec 2011 at 9:21
After some configuration, I could suggest some minor improvements:
- It took me quite a bit to place the buttons EXACTLY where I wanted to, since
micro-movements to the pixel are quite hard with the touchscreen: is it
possible to reduce the sensitivity?
- The "L" button is not centered in its box the same way other buttons are.
This makes using the boxes are reference points a bit difficult
- A non-black (blue?) background would be better during configuration, since it
makes clearer where the actual display finishes and where the screen border
starts. I had to wait and see where the button starts to "disappear" to
understand that
Besides that, now I can finally play SF2 the way it's meant to be :)
Original comment by malha...@gmail.com
on 20 Dec 2011 at 8:55
There is anyway to add more customizable buttons like A+B+X and Y+L+R for games
like capcom vs marvel and others... It seems very hard to have two or more
buttons pressed at same time at touch screen controler.
Original comment by ckgb...@gmail.com
on 24 Jan 2015 at 2:17
Original issue reported on code.google.com by
malha...@gmail.com
on 30 Sep 2011 at 10:51