Godot 4 by default sets the size of 3D sprites to a fixed value in the 3D world. In contrast, GOAT's default behavior was to set the size as constant on the screen. The settings have been adjusted after the migration to keep this old behavior.
However, having an icon for interactive items that gets bigger the closer the camera is to an item looks quite cool. It should be considered to change GOAT's settings in this regard.
Godot 4 by default sets the size of 3D sprites to a fixed value in the 3D world. In contrast, GOAT's default behavior was to set the size as constant on the screen. The settings have been adjusted after the migration to keep this old behavior.
However, having an icon for interactive items that gets bigger the closer the camera is to an item looks quite cool. It should be considered to change GOAT's settings in this regard.