miskatonicstudio / goat

Godot Open Adventure Template (GOAT) is a tool for making 3D adventure games.
MIT License
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Create a constant for crouching camera height #306

Open miskatonicstudio opened 10 months ago

miskatonicstudio commented 10 months ago

Currently a "magic variable" is used for calculating camera height when crouching. This should be extracted to a constant and named properly.

miskatonicstudio commented 3 months ago

This should be configurable in GOAT settings (or Player's scene settings).