Since GOAT became a plugin and moved to Godot v4, a new mechanism was added. It allows users to define custom settings screen (displayed in-game and in the menu), while a default screen is also provided by the framework.
This mechanism should be extended to other GOAT scenes (e.g. 3D inventory, context inventory) to make the framework more flexible.
Since GOAT became a plugin and moved to Godot v4, a new mechanism was added. It allows users to define custom settings screen (displayed in-game and in the menu), while a default screen is also provided by the framework.
This mechanism should be extended to other GOAT scenes (e.g. 3D inventory, context inventory) to make the framework more flexible.